Compare commits
6 Commits
0a74409dcc
...
main
| Author | SHA1 | Date | |
|---|---|---|---|
| 97435fbd4e | |||
| c75c598a53 | |||
| 33a865d059 | |||
| ddb8e0423d | |||
| da0d6e204a | |||
| 54fafe8742 |
@@ -1,5 +1,4 @@
|
|||||||
use core::fmt;
|
use core::fmt;
|
||||||
use std::fmt::write;
|
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||||
pub enum CellVariance {
|
pub enum CellVariance {
|
||||||
@@ -33,4 +32,12 @@ impl Cell {
|
|||||||
pub fn new(variance: CellVariance) -> Self {
|
pub fn new(variance: CellVariance) -> Self {
|
||||||
Self { variance }
|
Self { variance }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn invert(&self) -> Self {
|
||||||
|
Cell::new(match self.variance {
|
||||||
|
CellVariance::DAY => CellVariance::NIGHT,
|
||||||
|
CellVariance::NIGHT => CellVariance::DAY,
|
||||||
|
CellVariance::VOID => CellVariance::VOID
|
||||||
|
})
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -1,11 +1,16 @@
|
|||||||
#[derive(Clone, Debug)]
|
#[derive(Clone, Debug)]
|
||||||
pub struct Direction {
|
pub struct Coord {
|
||||||
pub x: isize,
|
pub x: isize,
|
||||||
pub y: isize
|
pub y: isize
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Direction {
|
impl Coord {
|
||||||
pub fn new(x: isize, y: isize) -> Self {
|
pub fn new(x: isize, y: isize) -> Self {
|
||||||
Self { x, y }
|
Self { x, y }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn invert(&mut self) {
|
||||||
|
self.x *= -1;
|
||||||
|
self.y *= -1;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
20
src/main.rs
20
src/main.rs
@@ -9,12 +9,12 @@ use winit::{
|
|||||||
dpi::LogicalSize,
|
dpi::LogicalSize,
|
||||||
event::{Event, VirtualKeyCode},
|
event::{Event, VirtualKeyCode},
|
||||||
event_loop::{ControlFlow, EventLoop},
|
event_loop::{ControlFlow, EventLoop},
|
||||||
window::{self, WindowBuilder},
|
window::WindowBuilder,
|
||||||
};
|
};
|
||||||
use winit_input_helper::WinitInputHelper;
|
use winit_input_helper::WinitInputHelper;
|
||||||
|
|
||||||
const WIDTH: u32 = 64;
|
const WIDTH: usize = 64;
|
||||||
const HEIGHT: u32 = 64;
|
const HEIGHT: usize = 64;
|
||||||
const SCALE_FACTOR: f64 = 10.0;
|
const SCALE_FACTOR: f64 = 10.0;
|
||||||
|
|
||||||
fn main() -> Result<(), Error> {
|
fn main() -> Result<(), Error> {
|
||||||
@@ -39,7 +39,7 @@ fn main() -> Result<(), Error> {
|
|||||||
let mut pixels = {
|
let mut pixels = {
|
||||||
let window_size = window.inner_size();
|
let window_size = window.inner_size();
|
||||||
let surface_texture = SurfaceTexture::new(window_size.width, window_size.height, &window);
|
let surface_texture = SurfaceTexture::new(window_size.width, window_size.height, &window);
|
||||||
Pixels::new(WIDTH, HEIGHT, surface_texture)?
|
Pixels::new(WIDTH as u32, HEIGHT as u32, surface_texture)?
|
||||||
};
|
};
|
||||||
|
|
||||||
let mut stage = Stage::new(WIDTH as usize, HEIGHT as usize);
|
let mut stage = Stage::new(WIDTH as usize, HEIGHT as usize);
|
||||||
@@ -47,13 +47,11 @@ fn main() -> Result<(), Error> {
|
|||||||
|
|
||||||
let mut paused = false;
|
let mut paused = false;
|
||||||
|
|
||||||
let mut draw_state: Option<bool> = None;
|
|
||||||
|
|
||||||
event_loop.run(move |event, _, control_flow| {
|
event_loop.run(move |event, _, control_flow| {
|
||||||
if let Event::RedrawRequested(_) = event {
|
if let Event::RedrawRequested(_) = event {
|
||||||
stage.draw(pixels.frame_mut());
|
stage.draw(pixels.frame_mut());
|
||||||
|
|
||||||
if let Err(err) = pixels.render() {
|
if let Err(_) = pixels.render() {
|
||||||
debug_assert!(true, "Oops, I did it again.");
|
debug_assert!(true, "Oops, I did it again.");
|
||||||
|
|
||||||
*control_flow = ControlFlow::Exit;
|
*control_flow = ControlFlow::Exit;
|
||||||
@@ -80,9 +78,13 @@ fn main() -> Result<(), Error> {
|
|||||||
stage.scatter(stage::ScatterTypes::Random);
|
stage.scatter(stage::ScatterTypes::Random);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if input.key_pressed(VirtualKeyCode::H) {
|
||||||
|
stage.scatter(stage::ScatterTypes::HalfVertical);
|
||||||
|
}
|
||||||
|
|
||||||
// Handle mouse. This is a bit involved since support some simple
|
// Handle mouse. This is a bit involved since support some simple
|
||||||
// line drawing (mostly because it makes nice looking patterns).
|
// line drawing (mostly because it makes nice looking patterns).
|
||||||
let (mouse_cell, mouse_prev_cell) = input
|
let (mouse_cell, _) = input
|
||||||
.mouse()
|
.mouse()
|
||||||
.map(|(mx, my)| {
|
.map(|(mx, my)| {
|
||||||
let (dx, dy) = input.mouse_diff();
|
let (dx, dy) = input.mouse_diff();
|
||||||
@@ -116,7 +118,7 @@ fn main() -> Result<(), Error> {
|
|||||||
|
|
||||||
// Resize the window
|
// Resize the window
|
||||||
if let Some(size) = input.window_resized() {
|
if let Some(size) = input.window_resized() {
|
||||||
if let Err(err) = pixels.resize_surface(size.width, size.height) {
|
if let Err(_) = pixels.resize_surface(size.width, size.height) {
|
||||||
debug_assert!(true, "Resize failed!");
|
debug_assert!(true, "Resize failed!");
|
||||||
*control_flow = ControlFlow::Exit;
|
*control_flow = ControlFlow::Exit;
|
||||||
return;
|
return;
|
||||||
|
|||||||
181
src/npc.rs
181
src/npc.rs
@@ -1,4 +1,27 @@
|
|||||||
use crate::{cell::CellVariance, direction::Direction};
|
use std::cell;
|
||||||
|
|
||||||
|
use crate::{
|
||||||
|
cell::{Cell, CellVariance},
|
||||||
|
direction::Coord,
|
||||||
|
stage::{self, Stage},
|
||||||
|
HEIGHT, WIDTH,
|
||||||
|
};
|
||||||
|
|
||||||
|
#[derive(Clone, Debug, PartialEq)]
|
||||||
|
pub enum Direction {
|
||||||
|
TOP, /* 💪 */
|
||||||
|
BOTTOM, /* 👉👈🥺 */
|
||||||
|
LEFT,
|
||||||
|
RIGHT,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Clone, Debug)]
|
||||||
|
pub struct Neighbour {
|
||||||
|
pub cell: Cell,
|
||||||
|
pub direction: Direction,
|
||||||
|
pub pos_x: usize,
|
||||||
|
pub pos_y: usize,
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Clone, Debug)]
|
#[derive(Clone, Debug)]
|
||||||
pub struct NPC {
|
pub struct NPC {
|
||||||
@@ -6,19 +29,159 @@ pub struct NPC {
|
|||||||
pub obstructed_from: Vec<CellVariance>,
|
pub obstructed_from: Vec<CellVariance>,
|
||||||
pub pos_x: usize,
|
pub pos_x: usize,
|
||||||
pub pos_y: usize,
|
pub pos_y: usize,
|
||||||
pub direction: Direction
|
pub direction: Coord,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl NPC {
|
impl NPC {
|
||||||
pub fn new(pos_x: usize, pos_y: usize, direction: Direction, walk_on: CellVariance, obstructed_from: Vec<CellVariance>) -> Self {
|
pub fn new_day(pos_x: usize, pos_y: usize, direction: Coord) -> Self {
|
||||||
Self { walk_on, obstructed_from, pos_x, pos_y, direction }
|
Self {
|
||||||
|
walk_on: CellVariance::DAY,
|
||||||
|
obstructed_from: vec![CellVariance::NIGHT, CellVariance::VOID],
|
||||||
|
pos_x,
|
||||||
|
pos_y,
|
||||||
|
direction,
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn new_day(pos_x: usize, pos_y: usize, direction: Direction) -> Self {
|
pub fn new_night(pos_x: usize, pos_y: usize, direction: Coord) -> Self {
|
||||||
Self { walk_on: CellVariance::DAY, obstructed_from: vec![CellVariance::NIGHT], pos_x, pos_y, direction }
|
Self {
|
||||||
|
walk_on: CellVariance::NIGHT,
|
||||||
|
obstructed_from: vec![CellVariance::DAY, CellVariance::VOID],
|
||||||
|
pos_x,
|
||||||
|
pos_y,
|
||||||
|
direction,
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn new_night(pos_x: usize, pos_y: usize, direction: Direction) -> Self {
|
pub fn into_cell(&self) -> Cell {
|
||||||
Self { walk_on: CellVariance::NIGHT, obstructed_from: vec![CellVariance::DAY], pos_x, pos_y, direction }
|
// TODO: Bad idea.
|
||||||
|
Cell::new(self.obstructed_from[0])
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
pub fn process_bounce(&mut self, map: &Vec<Cell>) -> Option<Neighbour> {
|
||||||
|
// Get the current and next positions
|
||||||
|
|
||||||
|
let mut next_direction = self.direction.clone();
|
||||||
|
|
||||||
|
// If we are here, we know that we hit something.
|
||||||
|
match self.check_neighborhood(map) {
|
||||||
|
None => {
|
||||||
|
self.move_next();
|
||||||
|
return None;
|
||||||
|
}
|
||||||
|
Some(neighbour) => {
|
||||||
|
if neighbour.direction == Direction::LEFT || neighbour.direction == Direction::RIGHT
|
||||||
|
{
|
||||||
|
next_direction.x *= -1;
|
||||||
|
} else {
|
||||||
|
next_direction.y *= -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Return the new bounce direction
|
||||||
|
self.direction = next_direction;
|
||||||
|
|
||||||
|
self.move_next();
|
||||||
|
|
||||||
|
// Don't tell update function that we hit a void block, to avoid overriding it.
|
||||||
|
// We changed direction anyway.
|
||||||
|
if neighbour.cell.variance != CellVariance::VOID {
|
||||||
|
return Some(neighbour);
|
||||||
|
}
|
||||||
|
|
||||||
|
None
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn check_neighborhood(&self, map: &Vec<Cell>) -> Option<Neighbour> {
|
||||||
|
if self.pos_y == 0 && self.direction.y == -1 {
|
||||||
|
return Some(Neighbour {
|
||||||
|
cell: map[0],
|
||||||
|
direction: Direction::TOP,
|
||||||
|
pos_x: 0,
|
||||||
|
pos_y: 0,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
if self.pos_x == 0 && self.direction.x == -1 {
|
||||||
|
return Some(Neighbour {
|
||||||
|
cell: map[0],
|
||||||
|
direction: Direction::LEFT,
|
||||||
|
pos_x: 0,
|
||||||
|
pos_y: 0,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
let left = (self.pos_x.checked_sub(1).unwrap_or(0), self.pos_y);
|
||||||
|
let right = (self.pos_x.checked_add(1).unwrap_or(0), self.pos_y);
|
||||||
|
let top = (self.pos_x, self.pos_y.checked_sub(1).unwrap_or(0));
|
||||||
|
let bottom = (self.pos_x, (self.pos_y.checked_add(1).unwrap_or(0)));
|
||||||
|
|
||||||
|
let cell_left = map.get(left.0 + left.1 * WIDTH).unwrap_or(&Cell {
|
||||||
|
variance: CellVariance::VOID,
|
||||||
|
});
|
||||||
|
let cell_right = map.get(right.0 + right.1 * WIDTH).unwrap_or(&Cell {
|
||||||
|
variance: CellVariance::VOID,
|
||||||
|
});
|
||||||
|
let cell_top = map.get(top.0 + top.1 * WIDTH).unwrap_or(&Cell {
|
||||||
|
variance: CellVariance::VOID,
|
||||||
|
});
|
||||||
|
let cell_bottom = map.get(bottom.0 + bottom.1 * WIDTH).unwrap_or(&Cell {
|
||||||
|
variance: CellVariance::VOID,
|
||||||
|
});
|
||||||
|
|
||||||
|
if self.obstructed_from.contains(&cell_left.variance) {
|
||||||
|
return Some(Neighbour {
|
||||||
|
cell: cell_left.clone(),
|
||||||
|
direction: Direction::LEFT,
|
||||||
|
pos_x: left.0,
|
||||||
|
pos_y: left.1,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
if self.obstructed_from.contains(&cell_right.variance) {
|
||||||
|
return Some(Neighbour {
|
||||||
|
cell: cell_right.clone(),
|
||||||
|
direction: Direction::RIGHT,
|
||||||
|
pos_x: right.0,
|
||||||
|
pos_y: right.1,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
if self.obstructed_from.contains(&cell_top.variance) {
|
||||||
|
return Some(Neighbour {
|
||||||
|
cell: cell_top.clone(),
|
||||||
|
direction: Direction::TOP,
|
||||||
|
pos_x: top.0,
|
||||||
|
pos_y: top.1,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
if self.obstructed_from.contains(&cell_bottom.variance) {
|
||||||
|
return Some(Neighbour {
|
||||||
|
cell: cell_bottom.clone(),
|
||||||
|
direction: Direction::BOTTOM,
|
||||||
|
pos_x: bottom.0,
|
||||||
|
pos_y: bottom.1,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
return None;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn move_next(&mut self) {
|
||||||
|
let mov_x = self.pos_x.checked_add_signed(self.direction.x);
|
||||||
|
let mov_y = self.pos_y.checked_add_signed(self.direction.y);
|
||||||
|
|
||||||
|
if mov_x.is_none() || mov_y.is_none() {
|
||||||
|
println!("Illegal move prevented");
|
||||||
|
} else {
|
||||||
|
self.pos_x = mov_x.unwrap();
|
||||||
|
self.pos_y = mov_y.unwrap();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn next_position(&self) -> (Option<usize>, Option<usize>) {
|
||||||
|
(
|
||||||
|
(self.pos_x.checked_add_signed(self.direction.x)),
|
||||||
|
(self.pos_y.checked_add_signed(self.direction.y)),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
82
src/stage.rs
82
src/stage.rs
@@ -1,3 +1,6 @@
|
|||||||
|
use std::borrow::Borrow;
|
||||||
|
use std::cell;
|
||||||
|
|
||||||
use noise::utils::NoiseMapBuilder;
|
use noise::utils::NoiseMapBuilder;
|
||||||
use noise::utils::PlaneMapBuilder;
|
use noise::utils::PlaneMapBuilder;
|
||||||
use noise::BasicMulti;
|
use noise::BasicMulti;
|
||||||
@@ -7,15 +10,16 @@ use randomize::PCG32;
|
|||||||
|
|
||||||
use crate::cell::Cell;
|
use crate::cell::Cell;
|
||||||
use crate::cell::CellVariance;
|
use crate::cell::CellVariance;
|
||||||
use crate::direction::Direction;
|
use crate::direction::Coord;
|
||||||
use crate::npc::NPC;
|
use crate::npc::NPC;
|
||||||
|
|
||||||
|
#[derive(Debug, Clone)]
|
||||||
pub struct Stage {
|
pub struct Stage {
|
||||||
cells: Vec<Cell>,
|
cells: Vec<Cell>,
|
||||||
|
|
||||||
/// Used for temporary work item. Replaces `cells` once done.
|
/// Used for temporary work item. Replaces `cells` once done.
|
||||||
cells_dup: Vec<Cell>,
|
cells_dup: Vec<Cell>,
|
||||||
npcs: Vec<NPC>,
|
npcs: Vec<NPC>,
|
||||||
npc_map: Vec<Option<Cell>>,
|
|
||||||
width: usize,
|
width: usize,
|
||||||
height: usize,
|
height: usize,
|
||||||
}
|
}
|
||||||
@@ -34,7 +38,6 @@ impl Stage {
|
|||||||
cells: vec![Cell::default(); size],
|
cells: vec![Cell::default(); size],
|
||||||
cells_dup: vec![Cell::default(); size],
|
cells_dup: vec![Cell::default(); size],
|
||||||
npcs: vec![],
|
npcs: vec![],
|
||||||
npc_map: vec![None; size],
|
|
||||||
width,
|
width,
|
||||||
height,
|
height,
|
||||||
}
|
}
|
||||||
@@ -113,10 +116,10 @@ impl Stage {
|
|||||||
let npc: NPC;
|
let npc: NPC;
|
||||||
match cell.variance {
|
match cell.variance {
|
||||||
CellVariance::DAY => {
|
CellVariance::DAY => {
|
||||||
npc = NPC::new_day(pos_x, pos_y, Direction::new(-1, -1));
|
npc = NPC::new_day(pos_x, pos_y, Coord::new(-1, -1));
|
||||||
}
|
}
|
||||||
CellVariance::NIGHT => {
|
CellVariance::NIGHT => {
|
||||||
npc = NPC::new_night(pos_x, pos_y, Direction::new(-1, -1));
|
npc = NPC::new_night(pos_x, pos_y, Coord::new(-1, -1));
|
||||||
}
|
}
|
||||||
CellVariance::VOID => {
|
CellVariance::VOID => {
|
||||||
// Ignore this stupid request.
|
// Ignore this stupid request.
|
||||||
@@ -132,29 +135,28 @@ impl Stage {
|
|||||||
pub fn draw(&mut self, screen: &mut [u8]) {
|
pub fn draw(&mut self, screen: &mut [u8]) {
|
||||||
debug_assert_eq!(screen.len(), 4 * self.cells.len());
|
debug_assert_eq!(screen.len(), 4 * self.cells.len());
|
||||||
|
|
||||||
// Draw NPCs
|
|
||||||
self.npc_map.fill(None);
|
|
||||||
for (i, npc) in self.npcs.iter().enumerate() {
|
|
||||||
let map_pos = npc.pos_x + npc.pos_y * self.width;
|
|
||||||
// let color = match npc.walk_on {
|
|
||||||
// CellVariance::DAY => [0x10, 0x41, 0x4F, 0xFF],
|
|
||||||
// CellVariance::NIGHT => [0xD3, 0xE3, 0xD3, 0xFF],
|
|
||||||
// _ => {
|
|
||||||
// panic!("This NPC shouldn't even exist!");
|
|
||||||
// }
|
|
||||||
// };
|
|
||||||
|
|
||||||
self.npc_map[map_pos] = Some(Cell::new(npc.obstructed_from[0]));
|
|
||||||
}
|
|
||||||
|
|
||||||
// Draw background
|
// Draw background
|
||||||
for (i, (mut c, pix)) in self.cells.iter().zip(screen.chunks_exact_mut(4)).enumerate() {
|
for (i, (c, pix)) in self
|
||||||
let npc_cell = self.npc_map.get(i).unwrap();
|
.cells
|
||||||
if let Some(npc_cell) = npc_cell {
|
.iter()
|
||||||
c = &npc_cell;
|
.zip(screen.chunks_exact_mut(4))
|
||||||
|
.enumerate()
|
||||||
|
{
|
||||||
|
let mut cell: Cell = c.clone();
|
||||||
|
|
||||||
|
let mut npc_cell: Option<NPC> = None;
|
||||||
|
for npc in self.npcs.iter() {
|
||||||
|
if npc.pos_x + npc.pos_y * self.width == i {
|
||||||
|
npc_cell = Some(npc.clone());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
let color = match c.variance {
|
// Draw NPCs
|
||||||
|
if let Some(npc_cell) = npc_cell {
|
||||||
|
cell = npc_cell.into_cell();
|
||||||
|
}
|
||||||
|
|
||||||
|
let color = match cell.variance {
|
||||||
CellVariance::VOID => [0x0, 0x0, 0x0, 0xFF],
|
CellVariance::VOID => [0x0, 0x0, 0x0, 0xFF],
|
||||||
CellVariance::DAY => [0xD3, 0xE3, 0xD3, 0xFF],
|
CellVariance::DAY => [0xD3, 0xE3, 0xD3, 0xFF],
|
||||||
CellVariance::NIGHT => [0x10, 0x41, 0x4F, 0xFF],
|
CellVariance::NIGHT => [0x10, 0x41, 0x4F, 0xFF],
|
||||||
@@ -169,35 +171,23 @@ impl Stage {
|
|||||||
}
|
}
|
||||||
|
|
||||||
pub fn update(&mut self) {
|
pub fn update(&mut self) {
|
||||||
// TODO: Flying balls
|
// Process bounce logic
|
||||||
for npc in self.npcs.iter_mut() {
|
for npc in self.npcs.iter_mut() {
|
||||||
let next_pos = ((npc.pos_x as isize + npc.direction.x), (npc.pos_y as isize + npc.direction.y));
|
match npc.process_bounce(&self.cells_dup) {
|
||||||
if next_pos.0 < 0 || next_pos.1 < 0 {
|
Some(n) => {
|
||||||
// TODO: Bounce
|
let c = self.cells[n.pos_x + n.pos_y * self.width];
|
||||||
continue;
|
self.cells[n.pos_x + n.pos_y * self.width] = c.invert();
|
||||||
|
},
|
||||||
|
None => {}
|
||||||
}
|
}
|
||||||
|
|
||||||
let index = next_pos.0 as usize + next_pos.1 as usize * self.width;
|
|
||||||
let next_cell = self.cells_dup[index];
|
|
||||||
|
|
||||||
// If our next cell would be one that we collide with.
|
|
||||||
if npc.obstructed_from.contains(&next_cell.variance) {
|
|
||||||
// TODO: Bounce
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
npc.pos_x = next_pos.0 as usize;
|
|
||||||
npc.pos_y = next_pos.1 as usize;
|
|
||||||
|
|
||||||
// We can move freely for now.
|
|
||||||
self.npc_map[index] = Some(Cell::new(npc.obstructed_from[0]));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Write current background
|
||||||
for y in 0..self.height {
|
for y in 0..self.height {
|
||||||
for x in 0..self.width {
|
for x in 0..self.width {
|
||||||
let idx = x + y * self.width;
|
let idx = x + y * self.width;
|
||||||
// Write into scratch_cells, since we're still reading from `self.cells`
|
|
||||||
|
|
||||||
|
// Write into scratch_cells, since we're still reading from `self.cells`
|
||||||
self.cells_dup[idx] = self.cells[idx];
|
self.cells_dup[idx] = self.cells[idx];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user