extends Node func _on_Create_pressed(): print(get_tree().network_peer) if(get_tree().get_network_peer() == null): Networking.start_server() func _on_Join_pressed(): if(get_tree().get_network_peer() == null): Networking.connect_to_server() func _on_Explosion_finished(): $"/root/Node2D/Hints/Explosion".visible = false