Move sounds

New task (textures only)
This commit is contained in:
2020-10-05 16:37:57 +02:00
parent ace4593b46
commit c623d6d168
17 changed files with 372 additions and 68 deletions

303
Main.tscn
View File

@@ -1,21 +1,65 @@
[gd_scene load_steps=14 format=2]
[gd_scene load_steps=23 format=2]
[ext_resource path="res://Tilemaps/Office_walls_floors_48x48.png" type="Texture" id=1]
[ext_resource path="res://client.gd" type="Script" id=2]
[ext_resource path="res://Tilemaps/Interactables.png" type="Texture" id=3]
[ext_resource path="res://Tilemaps/Office_interiors_shadowless_48x48.png" type="Texture" id=4]
[ext_resource path="res://Items/interactables.gd" type="Script" id=5]
[ext_resource path="res://Characters/Player/Aimo/explosion.ogv" type="VideoStream" id=6]
[sub_resource type="ConvexPolygonShape2D" id=5]
[sub_resource type="TileSet" id=12]
0/name = "Interactables.png 0"
0/texture = ExtResource( 3 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 144, 48 )
0/tile_mode = 1
0/autotile/bitmask_mode = 0
0/autotile/bitmask_flags = [ ]
0/autotile/icon_coordinate = Vector2( 0, 0 )
0/autotile/tile_size = Vector2( 48, 48 )
0/autotile/spacing = 0
0/autotile/occluder_map = [ ]
0/autotile/navpoly_map = [ ]
0/autotile/priority_map = [ ]
0/autotile/z_index_map = [ ]
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape_one_way = false
0/shape_one_way_margin = 0.0
0/shapes = [ ]
0/z_index = 0
[sub_resource type="ConvexPolygonShape2D" id=1]
points = PoolVector2Array( 48, 96, 0, 96, 0, 0, 48, 0 )
[sub_resource type="OccluderPolygon2D" id=2]
polygon = PoolVector2Array( 48, 16, 0, 16, 0, 0, 48, 0 )
[sub_resource type="ConvexPolygonShape2D" id=3]
points = PoolVector2Array( 48, 96, 0, 96, 0, 0, 48, 0 )
[sub_resource type="ConvexPolygonShape2D" id=4]
points = PoolVector2Array( 32, 64, 16, 64, 16, 0, 32, 0 )
[sub_resource type="TileSet" id=2]
[sub_resource type="OccluderPolygon2D" id=14]
polygon = PoolVector2Array( 48, 18.0497, 0, 18.0497, 0, 0, 48, 0 )
[sub_resource type="ConvexPolygonShape2D" id=13]
points = PoolVector2Array( 48, 17.6311, 0, 17.6311, 0, 0, 48, 0 )
[sub_resource type="OccluderPolygon2D" id=15]
polygon = PoolVector2Array( 48, 48, 6.10352e-05, 48, 6.10352e-05, 3.05176e-05, 48, 3.05176e-05 )
[sub_resource type="OccluderPolygon2D" id=16]
polygon = PoolVector2Array( 48, 48, 6.10352e-05, 48, 6.10352e-05, 3.05176e-05, 48, 3.05176e-05 )
[sub_resource type="ConvexPolygonShape2D" id=17]
points = PoolVector2Array( 48, 48, 0, 48, 0, 27.4112, 48, 27.4112 )
[sub_resource type="TileSet" id=5]
0/name = "Office_walls_floors_48x48.png 0"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
@@ -40,14 +84,14 @@ points = PoolVector2Array( 32, 64, 16, 64, 16, 0, 32, 0 )
1/navigation_offset = Vector2( 0, 0 )
1/shape_offset = Vector2( 0, 0 )
1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
1/shape = SubResource( 5 )
1/shape = SubResource( 1 )
1/shape_one_way = false
1/shape_one_way_margin = 1.0
1/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 5 ),
"shape": SubResource( 1 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
1/z_index = 0
@@ -58,6 +102,7 @@ points = PoolVector2Array( 32, 64, 16, 64, 16, 0, 32, 0 )
2/region = Rect2( 48, 48, 48, 96 )
2/tile_mode = 0
2/occluder_offset = Vector2( 0, 0 )
2/occluder = SubResource( 2 )
2/navigation_offset = Vector2( 0, 0 )
2/shape_offset = Vector2( 0, 0 )
2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
@@ -107,39 +152,123 @@ points = PoolVector2Array( 32, 64, 16, 64, 16, 0, 32, 0 )
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
4/z_index = 0
5/name = "Office_walls_floors_48x48.png 5"
5/texture = ExtResource( 1 )
5/tex_offset = Vector2( 0, 0 )
5/modulate = Color( 1, 1, 1, 1 )
5/region = Rect2( 288, 48, 48, 96 )
5/tile_mode = 0
5/occluder_offset = Vector2( 0, 0 )
5/occluder = SubResource( 14 )
5/navigation_offset = Vector2( 0, 0 )
5/shape_offset = Vector2( 0, 0 )
5/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
5/shape = SubResource( 13 )
5/shape_one_way = false
5/shape_one_way_margin = 1.0
5/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 13 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
5/z_index = 0
6/name = "Office_walls_floors_48x48.png 6"
6/texture = ExtResource( 1 )
6/tex_offset = Vector2( 0, 0 )
6/modulate = Color( 1, 1, 1, 1 )
6/region = Rect2( 288, 192, 48, 48 )
6/tile_mode = 0
6/occluder_offset = Vector2( 0, 0 )
6/navigation_offset = Vector2( 0, 0 )
6/shape_offset = Vector2( 0, 0 )
6/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
6/shape_one_way = false
6/shape_one_way_margin = 0.0
6/shapes = [ ]
6/z_index = 0
7/name = "Office_walls_floors_48x48.png 7"
7/texture = ExtResource( 1 )
7/tex_offset = Vector2( 0, 0 )
7/modulate = Color( 1, 1, 1, 1 )
7/region = Rect2( 288, 192, 48, 48 )
7/tile_mode = 0
7/occluder_offset = Vector2( 0, 0 )
7/navigation_offset = Vector2( 0, 0 )
7/shape_offset = Vector2( 0, 0 )
7/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
7/shape_one_way = false
7/shape_one_way_margin = 0.0
7/shapes = [ ]
7/z_index = 0
8/name = "Office_walls_floors_48x48.png 8"
8/texture = ExtResource( 1 )
8/tex_offset = Vector2( 0, 0 )
8/modulate = Color( 1, 1, 1, 1 )
8/region = Rect2( 672, 288, 48, 96 )
8/tile_mode = 1
8/autotile/bitmask_mode = 0
8/autotile/bitmask_flags = [ ]
8/autotile/icon_coordinate = Vector2( 0, 0 )
8/autotile/tile_size = Vector2( 48, 48 )
8/autotile/spacing = 0
8/autotile/occluder_map = [ Vector2( 0, 0 ), SubResource( 15 ), Vector2( 0, 1 ), SubResource( 16 ) ]
8/autotile/navpoly_map = [ ]
8/autotile/priority_map = [ ]
8/autotile/z_index_map = [ Vector3( 0, 0, 3 ), Vector3( 0, 1, 3 ) ]
8/occluder_offset = Vector2( 0, 0 )
8/navigation_offset = Vector2( 0, 0 )
8/shape_offset = Vector2( 0, 0 )
8/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
8/shape = SubResource( 17 )
8/shape_one_way = false
8/shape_one_way_margin = 1.0
8/shapes = [ {
"autotile_coord": Vector2( 0, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 17 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
8/z_index = 0
9/name = "Office_walls_floors_48x48.png 9"
9/texture = ExtResource( 1 )
9/tex_offset = Vector2( 0, 0 )
9/modulate = Color( 1, 1, 1, 1 )
9/region = Rect2( 672, 288, 48, 48 )
9/tile_mode = 1
9/autotile/bitmask_mode = 0
9/autotile/bitmask_flags = [ ]
9/autotile/icon_coordinate = Vector2( 0, 0 )
9/autotile/tile_size = Vector2( 48, 48 )
9/autotile/spacing = 0
9/autotile/occluder_map = [ ]
9/autotile/navpoly_map = [ ]
9/autotile/priority_map = [ ]
9/autotile/z_index_map = [ Vector3( 0, 0, 2 ) ]
9/occluder_offset = Vector2( 0, 0 )
9/navigation_offset = Vector2( 0, 0 )
9/shape_offset = Vector2( 0, 0 )
9/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
9/shape_one_way = false
9/shape_one_way_margin = 0.0
9/shapes = [ ]
9/z_index = 0
[sub_resource type="TileSet" id=1]
0/name = "Interactables.png 0"
0/texture = ExtResource( 3 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 48, 16 )
0/tile_mode = 1
0/autotile/bitmask_mode = 0
0/autotile/bitmask_flags = [ ]
0/autotile/icon_coordinate = Vector2( 0, 0 )
0/autotile/tile_size = Vector2( 16, 16 )
0/autotile/spacing = 0
0/autotile/occluder_map = [ ]
0/autotile/navpoly_map = [ ]
0/autotile/priority_map = [ ]
0/autotile/z_index_map = [ ]
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape_one_way = false
0/shape_one_way_margin = 0.0
0/shapes = [ ]
0/z_index = 0
[sub_resource type="OccluderPolygon2D" id=8]
[sub_resource type="OccluderPolygon2D" id=7]
polygon = PoolVector2Array( 30.049, 8.3645, 66.097, 8.3645, 65.9032, 11.2716, 69.0041, 11.4654, 69.1979, 13.9849, 71.7174, 13.9849, 72.105, 41.1179, 69.1979, 40.924, 69.0041, 46.7382, 71.7174, 46.932, 71.9112, 44.2188, 77.9192, 44.4125, 78.113, 47.1259, 81.0201, 47.1259, 81.4077, 67.8632, 78.113, 68.2508, 78.113, 71.7393, 72.105, 71.5455, 71.9112, 76.1968, 69.3917, 76.7783, 69.3917, 80.2668, 56.9881, 80.2668, 56.9881, 82.5925, 60.2828, 82.7863, 60.2828, 85.8871, 62.8022, 86.081, 63.1899, 88.9881, 66.097, 89.1819, 66.097, 94.8023, 57.1819, 94.6085, 57.1819, 92.089, 54.4686, 92.089, 54.081, 89.1819, 51.1739, 89.1819, 50.7863, 86.4686, 44.7783, 86.2748, 44.5844, 89.1819, 42.2588, 89.3757, 42.2588, 92.6704, 39.3517, 92.089, 39.1578, 95.1899, 29.8551, 94.9961, 30.049, 89.3757, 32.9561, 88.9881, 32.7622, 86.4686, 36.0569, 86.081, 36.0569, 83.5615, 38.7702, 82.98, 38.7702, 80.2668, 26.948, 80.073, 26.7542, 77.5535, 24.4285, 77.3597, 23.8471, 71.7393, 18.4205, 71.1578, 18.0329, 68.0569, 15.1258, 68.0569, 14.932, 47.3196, 17.8391, 47.3196, 18.033, 44.4125, 23.8471, 44.0249, 24.041, 47.1258, 26.9481, 46.932, 26.9481, 41.3116, 24.041, 40.924, 24.2347, 13.9849, 26.9481, 14.1787, 26.9481, 11.2716, 30.049, 11.2716 )
[sub_resource type="ConvexPolygonShape2D" id=7]
points = PoolVector2Array( 80, 96, 16, 96, 16, 0, 80, 0 )
[sub_resource type="ConvexPolygonShape2D" id=8]
points = PoolVector2Array( 23.4595, 8.71332, 72.7639, 8.48077, 72.2988, 42.6683, 80.9038, 43.5985, 81.1364, 68.0182, 70.4382, 79.1814, 57.647, 80.1117, 66.4846, 89.1819, 66.4846, 95.4612, 29.7388, 95.6938, 29.0411, 90.1121, 38.1113, 80.1117, 27.1806, 80.1117, 15.087, 68.2507, 15.087, 46.6219, 22.7618, 38.7146 )
[sub_resource type="TileSet" id=6]
[sub_resource type="OccluderPolygon2D" id=9]
polygon = PoolVector2Array( 1.2739, 4.64117, 79.6958, 4.36206, 80, 96, 64, 96, 64.0673, 88.0865, 16.6234, 88.3657, 16.6234, 94.5054, 0.994812, 94.5054 )
[sub_resource type="ConvexPolygonShape2D" id=10]
points = PoolVector2Array( 80, 96, 0, 96, 0, 0, 80, 0 )
[sub_resource type="TileSet" id=11]
0/name = "Office_interiors_shadowless_48x48.png 0"
0/texture = ExtResource( 4 )
0/tex_offset = Vector2( 0, 0 )
@@ -147,21 +276,57 @@ points = PoolVector2Array( 80, 96, 16, 96, 16, 0, 80, 0 )
0/region = Rect2( 384, 352, 96, 96 )
0/tile_mode = 0
0/occluder_offset = Vector2( 0, 0 )
0/occluder = SubResource( 8 )
0/occluder = SubResource( 7 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape = SubResource( 7 )
0/shape = SubResource( 8 )
0/shape_one_way = false
0/shape_one_way_margin = 1.0
0/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 7 ),
"shape": SubResource( 8 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
0/z_index = 0
1/name = "Office_interiors_shadowless_48x48.png 1"
1/texture = ExtResource( 4 )
1/tex_offset = Vector2( 0, 0 )
1/modulate = Color( 1, 1, 1, 1 )
1/region = Rect2( 768, 448, 96, 80 )
1/tile_mode = 0
1/occluder_offset = Vector2( 0, 0 )
1/navigation_offset = Vector2( 0, 0 )
1/shape_offset = Vector2( 0, 0 )
1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
1/shape_one_way = false
1/shape_one_way_margin = 0.0
1/shapes = [ ]
1/z_index = -1
2/name = "Office_interiors_shadowless_48x48.png 2"
2/texture = ExtResource( 4 )
2/tex_offset = Vector2( 0, 0 )
2/modulate = Color( 1, 1, 1, 1 )
2/region = Rect2( 416, 848, 80, 96 )
2/tile_mode = 0
2/occluder_offset = Vector2( 0, 0 )
2/occluder = SubResource( 9 )
2/navigation_offset = Vector2( 0, 0 )
2/shape_offset = Vector2( 0, 0 )
2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
2/shape = SubResource( 10 )
2/shape_one_way = false
2/shape_one_way_margin = 1.0
2/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 10 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
2/z_index = 0
[node name="Node2D" type="Node2D"]
@@ -257,7 +422,36 @@ __meta__ = {
"_edit_use_anchors_": false
}
[node name="Game" type="Control" parent="GUI"]
margin_right = 40.0
margin_bottom = 40.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Kill" type="Button" parent="GUI/Game"]
margin_left = 859.0
margin_top = 519.0
margin_right = 984.0
margin_bottom = 567.0
disabled = true
text = "Kill"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Hints" type="CanvasLayer" parent="."]
layer = 3
[node name="Explosion" type="VideoPlayer" parent="Hints"]
visible = false
margin_right = 1026.0
margin_bottom = 600.0
stream = ExtResource( 6 )
volume_db = 2.72
__meta__ = {
"_edit_use_anchors_": false
}
[node name="KeyPress" type="Control" parent="Hints"]
margin_top = 539.0
@@ -298,36 +492,31 @@ text = "to interact"
[node name="Game" type="Node2D" parent="."]
[node name="Map" type="TileMap" parent="Game"]
tile_set = SubResource( 2 )
cell_size = Vector2( 48, 48 )
compatibility_mode = true
format = 1
tile_data = PoolIntArray( -262149, 536870914, 0, -262148, 536870914, 0, -262147, 536870914, 0, -262146, 536870914, 0, -262145, 536870914, 0, -327680, 536870914, 0, -327679, 536870914, 0, -327678, 536870914, 0, -327677, 536870914, 0, -327676, 536870914, 0, -131077, 536870912, 0, -131076, 536870912, 0, -131075, 536870912, 0, -131074, 536870912, 0, -131073, 536870912, 0, -196608, 536870912, 0, -196607, 536870912, 0, -196606, 536870912, 0, -196605, 536870912, 0, -196604, 536870912, 0, -65541, 536870912, 0, -65540, 536870912, 0, -65539, 536870912, 0, -65538, 536870912, 0, -65537, 536870912, 0, -131072, 536870912, 0, -131071, 536870912, 0, -131070, 536870912, 0, -131069, 536870912, 0, -131068, 536870912, 0, -5, 536870912, 0, -4, 536870912, 0, -3, 536870912, 0, -2, 536870912, 0, -1, 536870912, 0, -65536, 536870912, 0, -65535, 536870912, 0, -65534, 536870912, 0, -65533, 536870912, 0, -65532, 536870912, 0, 65531, 536870912, 0, 65532, 536870912, 0, 65533, 536870912, 0, 65534, 536870912, 0, 65535, 536870912, 0, 0, 536870912, 0, 1, 536870912, 0, 2, 536870912, 0, 3, 536870912, 0, 4, 536870912, 0, 131067, 536870912, 0, 131068, 536870912, 0, 131069, 536870912, 0, 131070, 536870912, 0, 131071, 536870912, 0, 65536, 536870912, 0, 65537, 536870912, 0, 65538, 536870912, 0, 65539, 536870912, 0, 65540, 536870912, 0, 196603, 536870912, 0, 196604, 536870912, 0, 196605, 536870912, 0, 196606, 536870912, 0, 196607, 536870912, 0, 131072, 536870912, 0, 131073, 536870912, 0, 131074, 536870912, 0, 131075, 536870912, 0, 131076, 536870912, 0, 262139, 536870912, 0, 262140, 536870912, 0, 262141, 536870912, 0, 262142, 536870912, 0, 262143, 536870912, 0, 196608, 536870912, 0, 196609, 536870912, 0, 196610, 536870912, 0, 196611, 536870912, 0, 196612, 536870912, 0 )
[node name="Interactables" type="TileMap" parent="Game"]
tile_set = SubResource( 1 )
cell_size = Vector2( 16, 16 )
z_index = 2
tile_set = SubResource( 12 )
cell_size = Vector2( 48, 48 )
format = 1
tile_data = PoolIntArray( 131080, 0, 0, 524289, 0, 0, 851978, 0, 0 )
tile_data = PoolIntArray( -196612, 0, 0, -262144, 0, 0, -262141, 0, 0 )
script = ExtResource( 5 )
[node name="Timer" type="Timer" parent="Game/Interactables"]
autostart = true
[node name="Interior" type="TileMap" parent="Game"]
tile_set = SubResource( 6 )
[node name="Map" type="TileMap" parent="Game"]
tile_set = SubResource( 5 )
cell_size = Vector2( 48, 48 )
format = 1
tile_data = PoolIntArray( -1, 536870912, 0 )
tile_data = PoolIntArray( -262150, 2, 0, -262149, 536870914, 0, -262148, 536870914, 0, -262147, 536870914, 0, -262146, 536870914, 0, -262145, 536870914, 0, -327680, 536870914, 0, -327679, 536870914, 0, -327678, 536870914, 0, -327677, 536870914, 0, -327676, 536870914, 0, -327675, 1, 0, -327674, 1, 0, -327673, 1, 0, -327672, 1, 0, -131078, 0, 0, -131077, 536870912, 0, -131076, 536870912, 0, -131075, 536870912, 0, -131074, 536870912, 0, -131073, 536870912, 0, -196608, 536870912, 0, -196607, 536870912, 0, -196606, 536870912, 0, -196605, 536870912, 0, -196604, 536870912, 0, -196603, 6, 0, -196602, 6, 0, -196601, 6, 0, -196600, 6, 0, -65542, 0, 0, -65541, 536870912, 0, -65540, 536870912, 0, -65539, 536870912, 0, -65538, 536870912, 0, -65537, 536870912, 0, -131072, 536870912, 0, -131071, 536870912, 0, -131070, 536870912, 0, -131069, 536870912, 0, -131068, 536870912, 0, -131067, 6, 0, -131066, 7, 0, -131065, 7, 0, -131064, 6, 0, -6, 0, 0, -5, 536870912, 0, -4, 536870912, 0, -3, 536870912, 0, -2, 536870912, 0, -1, 536870912, 0, -65536, 536870912, 0, -65535, 536870912, 0, -65534, 536870912, 0, -65533, 536870912, 0, -65532, 536870912, 0, -65531, 6, 0, -65530, 6, 0, -65529, 6, 0, -65528, 6, 0, 65530, 0, 0, 65531, 536870912, 0, 65532, 536870912, 0, 65533, 536870912, 0, 65534, 536870912, 0, 65535, 536870912, 0, 0, 536870912, 0, 1, 536870912, 0, 2, 536870912, 0, 3, 536870912, 0, 4, 536870912, 0, 5, 7, 0, 6, 7, 0, 7, 6, 0, 8, 7, 0, 131066, 0, 0, 131067, 536870912, 0, 131068, 536870912, 0, 131069, 536870912, 0, 131070, 536870912, 0, 131071, 536870912, 0, 65536, 536870912, 0, 65537, 536870912, 0, 65538, 536870912, 0, 65539, 536870912, 0, 65540, 536870912, 0, 65541, 6, 0, 65542, 6, 0, 65543, 6, 0, 65544, 6, 0, 196602, 0, 0, 196603, 536870912, 0, 196604, 536870912, 0, 196605, 536870912, 0, 196606, 536870912, 0, 196607, 536870912, 0, 131072, 536870912, 0, 131073, 536870912, 0, 131074, 536870912, 0, 131075, 536870912, 0, 131076, 536870912, 0, 131077, 6, 0, 131078, 6, 0, 131079, 6, 0, 131080, 6, 0, 262138, 0, 0, 262139, 536870912, 0, 262140, 536870912, 0, 262141, 536870912, 0, 262142, 536870912, 0, 262143, 536870912, 0, 196608, 536870912, 0, 196609, 536870912, 0, 196610, 536870912, 0, 196611, 536870912, 0, 196612, 536870912, 0, 196613, 536870918, 0, 196614, 6, 0, 196615, 6, 0, 196616, 6, 0 )
[node name="Interior" type="TileMap" parent="Game"]
tile_set = SubResource( 11 )
cell_size = Vector2( 48, 48 )
format = 1
tile_data = PoolIntArray( -5, 2, 0, -3, 2, 0, -1, 536870912, 0 )
[node name="Connection" type="Node" parent="Game"]
script = ExtResource( 2 )
[node name="Spawn" type="Node2D" parent="Game"]
position = Vector2( -129.097, 30.837 )
[node name="Sprite" type="Sprite" parent="Game"]
position = Vector2( 118.516, -73.2805 )
[node name="Focus" type="Position2D" parent="Game"]
__meta__ = {
@@ -341,4 +530,4 @@ smoothing_enabled = true
smoothing_speed = 6.0
[connection signal="pressed" from="GUI/Control/Join" to="Game/Connection" method="_on_Join_pressed"]
[connection signal="pressed" from="GUI/Control/Create" to="Game/Connection" method="_on_Create_pressed"]
[connection signal="timeout" from="Game/Interactables/Timer" to="Game/Interactables" method="_on_Timer_timeout"]
[connection signal="finished" from="Hints/Explosion" to="Game/Connection" method="_on_Explosion_finished"]