Move sounds
New task (textures only)
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=19 format=2]
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[gd_scene load_steps=21 format=2]
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[ext_resource path="res://Characters/Player/player.gd" type="Script" id=1]
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[ext_resource path="res://Characters/Player/Bit/Idle_01.png" type="Texture" id=2]
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@@ -14,6 +14,7 @@
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[ext_resource path="res://Characters/Player/Bit/Run_06.png" type="Texture" id=12]
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[ext_resource path="res://Lightmaps/PlayerLight.png" type="Texture" id=13]
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[ext_resource path="res://Lightmaps/CompleteWhite.png" type="Texture" id=14]
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[ext_resource path="res://Sounds/Concrete Steps.ogg" type="AudioStream" id=15]
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[sub_resource type="CapsuleShape2D" id=1]
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radius = 11.2128
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@@ -38,10 +39,13 @@ animations = [ {
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} ]
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[sub_resource type="CircleShape2D" id=3]
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radius = 121.239
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radius = 197.889
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[sub_resource type="CircleShape2D" id=4]
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radius = 139.247
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radius = 227.776
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[sub_resource type="CircleShape2D" id=5]
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radius = 19.982
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[node name="Player" type="KinematicBody2D"]
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position = Vector2( 0.377872, 0.100608 )
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@@ -49,7 +53,7 @@ script = ExtResource( 1 )
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__meta__ = {
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"_edit_group_": true
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}
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BASE_CAMERA_ZOOM = 0.4
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BASE_CAMERA_ZOOM = 0.6
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VIEW_SMOOTH_FACTOR = 0.1
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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@@ -62,7 +66,6 @@ shape = SubResource( 1 )
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position = Vector2( -1.21067, 0.601201 )
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frames = SubResource( 2 )
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animation = "idle"
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frame = 1
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playing = true
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[node name="Label" type="Label" parent="."]
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@@ -80,7 +83,7 @@ __meta__ = {
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position = Vector2( -0.495953, 13.2623 )
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z_index = 2
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texture = ExtResource( 13 )
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texture_scale = 0.95
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texture_scale = 1.6
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energy = 0.7
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shadow_enabled = true
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shadow_filter = 4
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@@ -93,6 +96,11 @@ energy = 0.7
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mode = 1
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shadow_filter = 2
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[node name="ConcreteSteps" type="AudioStreamPlayer2D" parent="."]
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stream = ExtResource( 15 )
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max_distance = 200.0
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attenuation = 5.09823
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[node name="View" type="Area2D" parent="."]
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modulate = Color( 0.192157, 0.239216, 0.713726, 1 )
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@@ -106,5 +114,10 @@ modulate = Color( 0.658824, 0.984314, 0.227451, 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Receive"]
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modulate = Color( 0.439216, 0.427451, 0.427451, 1 )
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shape = SubResource( 4 )
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[node name="Kill" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Kill"]
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shape = SubResource( 5 )
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[connection signal="body_entered" from="View" to="." method="_on_Area2D_body_entered"]
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[connection signal="body_exited" from="View" to="." method="_on_Area2D_body_exited"]
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