Initial commit

This commit is contained in:
2020-10-01 19:53:08 +02:00
parent dea479a784
commit ace4593b46
82 changed files with 2570 additions and 0 deletions

71
Items/Wifi/Wifi.gd Normal file
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extends Node2D
onready var interact_message = get_node("/root/Node2D/Hints/KeyPress/Interact") as HBoxContainer
onready var task = get_node("Task/UI") as Control
onready var progressbar = get_node("Task/UI/ProgressBar") as ProgressBar
onready var timer = get_node("Timer") as Timer
var rng = RandomNumberGenerator.new()
func _ready():
rng.randomize()
task.visible = false
pass
func _physics_process(delta):
# Handle when player is around task
for player in $Area2D.get_overlapping_bodies():
if player is KinematicBody2D:
# Open task if user presses E
if Input.is_action_just_pressed("interact") and interact_message.visible and $Area2D.overlaps_body(player):
print("Show!")
Networking.move = false
task.visible = !task.visible
var distance = position.distance_to(player.position) * 0.004
# GUI
if distance < 0.11:
interact_message.visible = true
else:
interact_message.visible = false
# Light texture scale
if distance < 0.2:
$Light2D.energy = sqrt(4 * distance + 0.1)
if distance >= 0.1:
$Light2D.texture_scale = distance
func _on_Area2D_body_entered(body):
interact_message.visible = true
func _on_Area2D_body_exited(body):
interact_message.visible = false
func _on_Close_pressed():
timer.stop()
progressbar.value = 0
task.visible = false
Networking.move = true
$Task/UI/Begin.disabled = false
# Change progressbar
func _on_Timer_timeout():
# We finished!
if progressbar.value >= 100:
$Light2D.visible = false
$Area2D/CollisionShape2D.disabled = true
_on_Close_pressed()
timer.wait_time = rng.randf_range(0.1, 0.5)
progressbar.value += rng.randf_range(1, 4.3)
if progressbar.value >= 100:
$Task/UI/Close.visible = false
timer.wait_time = 3
# Download button was pressed
func _on_Begin_pressed():
$Task/UI/Begin.disabled = true
timer.start()